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View Full Version : Parties,Lobbies, and getting into action!



MyEvilMonkeys
05-05-2012, 05:43 PM
First off, I think you have a winner if people give it a chance and learn the game. I felt the controls were great. Visually appealing. There are four items that are going to be deal breakers.

1. Waiting for 6 players... still waiting... still waiting... We need in progress drop in game starts and/or the use of bots. Gotham City Impostors launched without the capability and soon found out that no matter how popular the game is and how great your match making is people want action... NOW. Even if the balancing has to occur on the next round I would rather get pulverized the first game instead of waiting 5 minutes.

2. Give me something to do while I wait. Sometimes waiting is just part of the deal and cannot be avoided. If you are going to make me wait, let me edit weapon loadouts or review and compare stats or maybe even que up future hotzones?

3. Bring my party and make me the leader. So I noticed that when I set up a party and I choose a hotzone location that it does not bring my party. I must communicate the location and they must also select that location before it begins to search other players to fill the game. I believe there should be a party leader and he/she controls the location etc.

4. One match at a time? So when you complete a match you always get the results and then directed to the map. In my case I always get dropped to North America even though the previous match was in Europe/England. Weird. I feel you should jump match to match continuously in that zone untilled the zone is 100% or you back out and choose a new zone. Why must I choose my zone and district after every match?

I wish you guys the best of luck and hope you succeed in bringing something new to the shooter genre. I look forward to the news and updates. Thanks for your time.