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Thread: Needed improvements - not quite bugs but potential game killers

  1. #1
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    Needed improvements - not quite bugs but potential game killers

    1) Balancing rounds/lobby
    Even though the game appears to be 'balancing the lobby', I seem to always end up with a situation like level 5,9,11 vs lvl 17,31,36 (these numbers are from an actual round and are rather typical)

    2) Assignments/missions that are impossible
    I frequently get assignments/missions that I don't have the unlocks to complete; consider making missions relevant to a player's level/unlock status instead of giving the player assigments with a gun they don't have access to.

    3) When reentering the world map, I will constantly be brought back to the same unplayable continent and district even though I've played the last 8 games on a different continent and district, forcing me to press back and then go over to re-select the continent that I'm playing on. When entering the world map and/or leaving a game review screen, take me back to the district that I just fought for, not an irrelevant one.

    4) Balancing weapons - this is ongoing in most games, but some feedback from the beta follow:

    Teleport needs a longer time where the player is vulnerable to attack otherwise the players with teleport/shotgun just run around instant killing anyone at any time with no chance of self defense on the other players part. As soon as the teleport effect pops up, I frequently unload an entire magazine into it and never kill anyone before they get off two shots from the double barrel.

    Preyon needs less life points, I've run away from them numerous times while unloading two full clips into it and I've never seen a single one die. If they're supposed to be an insta kill, why not just give the player two points for that kill? That or give defending players a chance to kill the preyon even if it's very difficult.
    Last edited by CJ WaZzy; 05-06-2012 at 10:20 PM.

  2. #2
    Senior Member Tenjin's Avatar
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    I've killed plenty people who try to use teleport. It's not really that bad, honestly. I've also died a lot using it. Just look for the warp it creates. As for the preyon needing less health? Eh...I think it's fine. There are times it feels a tad strong, but using a shotgun and not hitting it with every pellet will do that.
    Gamertag: Ruthless Tenjin

  3. #3
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    you dont really need to worry about lvls it really only means there more experienced than you. I think all of the weapons also are very balanced, Even the back up pistol can kill easily. As for the weapons you unlock later there not any better than the stuff you start with. And teli is so easy to see coming. Preyon goes down pretty easy also.

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    Welcome to the forums!
    XxSteelPhoenixX

  5. #5
    I personally agree with point 3. I want to stay where I'm fighting and fight for it. I don't want to be sent to the middle of North America where nearly all districts are 100% for both sides, let alone just mine. If I lose a match, fine, boot me from Sweden, but if I win, I **** well want to hold on to it.

  6. #6
    on point 4, preyons are pushovers, I think it takes like 2-3 shots from the default pistol to bring one down, more powerfull weapons bring em down in a single shot.

  7. #7
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    Quote Originally Posted by harazuki View Post
    you dont really need to worry about lvls it really only means there more experienced than you. I think all of the weapons also are very balanced, Even the back up pistol can kill easily. As for the weapons you unlock later there not any better than the stuff you start with. And teli is so easy to see coming. Preyon goes down pretty easy also.
    You're right, it's not the comparing of weapons it's the experience. But still, when one team has 3 people that have played the game 10x more than the most experienced person on the other team, it's a slaughter. It's not fun for the team being slaughtered and it's not challenging for the team doing the slaughtering and the round ends so fast, you spend twice as long in the matchmaking menu as you do in the game. This is not so in the balanced games and thus would bring and keep more players if the matchmaking actually attempted to balance the lobbies.

    BTW, I managed to take down a prion with a very lucky fully charged 802 shot that was intended for it's dispatcher's head and only took one down with a full auto weapon when it had to make a full u-turn around the barrier on the missile battery level with the big plasma wall in the middle. BTW, that level needs some flanking routes cause it just turns into one giant sniper/camping fest every time.